Friday, 7 October 2016

Sound

Parallel sound - when the sound we here goes hand in hand with the image/ scene in the frame. An example of this is the fast tempo we tend to her in a horror movie when someone is about to be murdered by the antagonist.

Contrapuntal sound - when the sound/music in a scene is completely opposite to what is going on in the scene/ image. An example of this would be playing an upbeat or cheerful song in the middle of an argument.

Diegetic sound - sound that the characters/ actors can hear. For example, music playing out of a radio whilst the characters are dancing along to it.

Non-diegetic - sound that only the audience can hear this could be a voice over a narrative voice or an establishing shot but it could also be music to build up tension like the sound of a low pitch piano playing in a horror movie is often used to build tension within the audience.
Foley sound – A technique used to enhance audio sound so that the sound of the subject’s actions will seem more realistic
Pleonastic – low level sounds increased in volume to make the subject more loud or significant to the audience within the scene. For example a clock clicking really loud could signify a timer.
Sound bridge – this is used to help create a link between two scenes that may be linked or significant to each other in a film. This is one of the most frequently used types of editing used for transitions
Voice over – when a voice of a character is heard but not present in the scene. This often used to get a sense of a characters subjectivity or to narrate. For example in ‘Harry Potter’ the voice of Voldemort is heard but he is not present. This gives the effect of craziness or illusive thoughts in the characters head.

Silence – No sound is used in the scene. This could build tension in the scene. For example if someone is being chased in a scene and the sound is silent the audience could connote something bad is going to happen.

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